
Desert Bandits in between Durquba and Ahmerrad, often out in the open. Steppe Bandits near Ichamur, often in the little forests on the steppe to the east. Mountain Bandits north of Veluca, usually in the open near Estroq Castle. The Forest Bandit Hideout is always in the woods south of Suno east of Uxhal. The Tundra Bandit Hideout is always near Khudan, sometimes closer to Rivacheg. Hideouts usually aren't out in the open they sometimes are. If you're looking for other Bandit Hideouts, the place to start is in the little clumps of trees near the target city (below). Sometimes it's closer to Wercheg than Rivacheg, but it's always on the coast between the two cities. Unless you've destroyed it recently, the Landing is always there. Start at Rivacheg and follow the coast west towards Wercheg. The Sea Raider Landing is the easiest to find. They always look the same on the inside, and there's never more than one at a time. There's really only one bandit hideout of each type (Sea Raider, Forest Bandit, etc.) that respawns periodically in a new location. Armed with cheap blades, clubs, and stones, they only pose a threat to the weakest, most unprotected, and inexperienced player. They are also some of the most common bandits, similar to Forest and Mountain Bandits, at least at the start of the game. Looters are a type of bandit, and among the weakest enemies in the entire game. You usually get about 1000 denars in loot. For the With Fire & Sword version, see Looter (With Fire & Sword). If you take a mission from a Lord to destroy a Bandit Hideout, the reward is 4 relationship points with that Lord, 1500 denars, 3000 XP, and some renown. The first six men in your party list will accompany you.

You're responsible for your game integrity.Bandit camps are new places added in warband. Please back up your save game or make a new checkpoint save.
#Mount and blade ice and fire locad the bandits mod
You can uninstall by using the hotkey Ctrl-Alt-N to clear all the mod data, then save, exit, and disable the mod. This mod does add data to your save game.

BM exchange Avoidance knowledge with nearby BM.Avoidance is gained by lords destroying BM and lost by BM defeating lords.each BM party has an Avoidance score for each lord.Bandit Militias will spawn in the world.bandit parties will seek other nearby bandits and form Bandit Militias.You can also adjust the settings in game without reloading. The mod is very configurable and these settings are exposed thanks to MCM mod. Each transition triggers training, and their troops improve. Large Bandit Militias may also split apart, become two smaller but more dangerous parties. When bandits get close and meet certain conditions they band together with a hero to lead them in battle, don't expect disorganized mobs. Populate the world with Bandit Militia parties.
